Body, Mind & Soul — API Reference
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    Variable HOOK_ACTORSConst

    HOOK_ACTORS: {
        [key: string]:
            | (
                (
                    __namedParameters: [any, any],
                ) => { eventSubject: any; eventTriggerer: any }
            )
            | (
                (
                    __namedParameters: [any],
                ) => { eventSubject: any; eventTriggerer: null }
            );
    } = ...

    Per-hook actor extractors. Each entry maps a hook name to a function that receives hookArgs and returns { eventSubject, eventTriggerer }: eventSubject — the actor the hook happened TO. eventTriggerer — the actor that CAUSED the hook to fire, or null. Scaffolding for the trigger context scope model (module/helpers/trigger-context.mjs) — not yet wired into any dispatch code. Consumed by a later phase to populate context.eventSubject/context.eventTriggerer for hook-fired triggers.

    Note: bms.weaponStruck's hookArgs shape is [attacker, { weapon, targetActor, isUnarmed }] (confirmed against documents/actor.mjs / trigger-outcomes.mjs weaponStruck emission) — hookArgs[0] is the striking actor (eventTriggerer), not the struck actor. This differs from the plan's initial guess (eventSubject = hookArgs[0]); the extractor below reflects the actual observed shape.

    Type Declaration

    • [key: string]:
          | (
              (
                  __namedParameters: [any, any],
              ) => { eventSubject: any; eventTriggerer: any }
          )
          | (
              (
                  __namedParameters: [any],
              ) => { eventSubject: any; eventTriggerer: null }
          )