Body, Mind & Soul — API Reference
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    accelerateQueuedAction: {
        allowedTargetScopes: never[];
        configPartial: string;
        execute: (outcome: any, context: any) => Promise<void>;
    }

    Reduce or increase the resolutionTime of the action that was just queued (hookArgs[1]). Positive amount accelerates the swing (decreases resolutionTime, moves sooner in the tracker). Negative amount delays the swing (increases resolutionTime, moves later in the tracker). Intended for use on bms.actionQueued with an actionCombatantIsThisCharacter condition. Config: { amount }

    Type Declaration

    • allowedTargetScopes: never[]
    • configPartial: string
    • execute: (outcome: any, context: any) => Promise<void>