Variable addItemToInventory
addItemToInventory: {
allowedTargetScopes: string[];
configPartial: string;
execute: (outcome: any, context: any) => Promise<void>;
}
Type Declaration
-
allowedTargetScopes: string[]
-
configPartial: string
-
execute: (outcome: any, context: any) => Promise<void>
Add one or more copies of a world/compendium item to the target actor's inventory. Config: { itemUuid, quantity }