applyRestore: {
allowedTargetScopes: string[];
configPartial: string;
execute: (outcome: any, context: any) => Promise<void>;
}
Type Declaration
-
allowedTargetScopes: string[]
-
configPartial: string
-
execute: (outcome: any, context: any) => Promise<void>
Apply a restore (healing) to the target actor (or owner if no target). Config: { targetKey, useSurge, consumeSurge, bonusValue, allowOverflow }