Body, Mind & Soul — API Reference
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    changeAttribute: {
        allowedTargetScopes: string[];
        configPartial: string;
        execute: (outcome: any, context: any) => Promise<void>;
        resultFields: { fields: string[]; subKeyField: string };
    }

    Change an attribute value or bonus on the owning actor. Config: { attribute, field, operation, amount }

    Type Declaration

    • allowedTargetScopes: string[]
    • configPartial: string
    • execute: (outcome: any, context: any) => Promise<void>
    • resultFields: { fields: string[]; subKeyField: string }