queueAction: {
allowedTargetScopes: never[];
configPartial: string;
execute: (outcome: any, __namedParameters: { actor: any }) => Promise<void>;
}
Type Declaration
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allowedTargetScopes: never[]
-
configPartial: string
-
execute: (outcome: any, __namedParameters: { actor: any }) => Promise<void>
Add an action to the combat tracker for the owner. Config: { actionName, actionType, resolutionTime, repetitions, playerVisible }